Lean Production Games
Developed by MTa Leaning, a world leader in interactive learning tools, Lean Production Games are incorporated into all of our trainings and designed to accelerate process improvement and promote a Lean culture in your organization. The Lean Production Games provide a dynamic experiential learning experience, which help to supplement and embed the knowledge gained from the trainer.
The design of the activities and the participants’ workbooks structure the learning through 5 phases. The activity and support materials are designed to take the participants through a structured approach to learning that includes:
- Activity
- Review to develop learning
- Implementation of learning
Phase 1 : Specifications and Quality through eyes of the customer
Example learning points to look for in phase 1:
- Efficient layouts
- Understanding product specifications
- Definition of product quality
- Dealing with surplus materials
An example question from the phase 1 review sheet:
- Would it have helped if you had discussed business or order processing issues with the customer? If so, what would you want to achieve from these discussions?
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Phase 2 : Waste and Batch Production
Example learning points to look for in phase 2:
- Communicating with the customer
- Effective location and storage of components
- Problems with batch production and high WIP
- Internal communications
- Understanding priorities
An example question from the phase 2 review sheet:
- There is likely to have been a lot of waste during phase 2. What was wasted or caused the waste?
Phase 3 : Pull and Visual Management
Example learning points to look for in phase 3:
- Process design for market requirements
- Use of visual displays and pull systems
- Benefits of shorter lead times
- Overall capacity planning
- Work distribution and balance
An example question from the phase 3 review sheet:
- Compare the work load in different areas. How well was it balanced? Were there any bottle necks or slack?
Phase 4 : Flow and Division of Labour
Example learning points to look for in phase 4:
- Coping with variable customer demand
- Alternative forms of Kanbans
- One-piece flow and appropriate documentation systems
- Teamwork and flexibility
- Clear definition of responsibilities
An example question from the phase 4 review sheet:
- If your customer demand quadrupled what are the advantages and disadvantages of: adding more people to existing work stations (and sub-dividing the work) or having several work stations working in parallel?
Phase 5 : Supply Chain Management and Continuous Improvement
Example learning points to look for in phase 5:
- Customer/supplier relationships
- Dealing with remote businesses
- Avoiding component shortages
- Simplifying the supply of components
- Supply chain information flow and constraints
An example question from the phase 5 review sheet:
How do you think the following could benefit by the effective implementation of the principles introduced in through KanDo lean:
- Customers
- Companies
- Workers
- Suppliers
We use the Lean Production Games as part of our Yellow, Green and Black Belt training, however we also offer it as a stand alone 1-day or 2-day facilitated workshops.
This is perfect for onsite training with teams who are just being introduced to Lean concepts.
See below for details or download .pdf for Printing.Lean Production Games-Mta.pdf
The Lean Production Game
1-day facilitated workshop
£295 per person)
( Ask about Group Discounts )
2-day facilitated workshop
£395 per person
( As about Group Discounts)